Pixel-art pirate roguelite · outlast the horde
Oneleft Games
Survive together. Earn verified. Play for glory.
Oneleft Games drops you on a hostile shore with one technique and ten minutes on the clock. The Tidewatch keeps landing, twice as many each phase. Grow a build from your level-ups, outlast two commanders and bank what you carried home, with your Solana wallet as your name on the board.
$ONELEFT · Solana
Contract address coming soon. It is published here at launch.
- pirates
- 9
- pirates
- islands
- 4
- islands
- per run
- 10:00
- per run
- Solana
- SOL
- Solana
Why the runs feel different
A horde that keeps doubling
You never press attack. Your technique swings on its own; your job is footwork, shard collecting and choosing which upgrade turns the run around.
A crew you build up
Two pirates sail with you from the start. The other seven join through feats you pull off, or by spending Doubloons you brought home.
Loot that is on the record
Finish a verified run and the game server checks it against its own clock, signs a receipt and books your Doubloons. Anyone can check the signature; you can anchor it on Solana with a memo.
The crew
Nine pirates, nine ways to clear a beach
Each pirate brings one technique and one perk. Push the technique to rank four after the three-minute mark and Stormblood turns it into its final form.
Starter
MARLO
Captain
- Technique
- Anchor Haymaker: Swings a chained anchor through everything in front of him.
- After Stormblood
- Full circle sweep that knocks the horde back.
- Perk
- +20% Max HP
- How to get
- In your crew from the first run.
One run
Hold out for ten minutes
Every run follows the same clock, and the pressure only rises. Scroll through it: the preview below plays the moment the ruler points at.
Run clock
00:00
keep scrolling to hold out
Co-op
Bring up to seven crewmates
Open a room, pass the five-letter code around and land together. A bigger crew wakes a nastier Tidewatch, and a fatter loot pool.
One pool, split evenly
Whatever anyone picks up drops into the crew pool. At the end the pool gets the crew bonus and is divided equally, so the pirate who tanked the Commodore earns as much as the one who grabbed the coins.
Nobody stays down
A downed crewmate gets back up after you stand beside them for three seconds. The crew is beaten only once every last pirate is down.
Today, rooms are local practice with computer-controlled crewmates: scaling, the shared pool and revives all work, online rooms come later, and practice co-op runs are not verified.
| Crew | Enemy HP | Horde | Bosses | Loot bonus |
|---|---|---|---|---|
| 1 | x1.00 | x1.00 | x1.00 | +0% ÷1 |
| 2 | x1.55 | x1.40 | x1.85 | +15% ÷2 |
| 4 | x2.65 | x2.20 | x3.55 | +45% ÷4 |
| 6 | x3.75 | x3.00 | x5.25 | +75% ÷6 |
| 8 | x4.85 | x3.80 | x6.95 | +105% ÷8 |
The Saltreach
Four islands, each worse than the last
Each stop brings different weather, a different commodore and a bigger loot multiplier. Last 4:00 on one and the chart opens the next.
GULLREST CAY
Stop 1 of 4The Shallow Reach
- Danger
- Loot
- x1
- Commanders
- Commodore Brack · High Warden Solane
Open from your first run.
CINDERDUNE
Stop 2 of 4Scorched Kingdom
- Danger
- Loot
- x1.3
- Commanders
- Sand Baron Okkar · High Warden Solane
Opens after 4:00 on GULLREST CAY.
FROSTMERE
Stop 3 of 4The Long Winter
- Danger
- Loot
- x1.7
- Commanders
- Hollow King Vord · High Warden Solane
Opens after 4:00 on CINDERDUNE.
BASTION SPIRE
Stop 4 of 4Tidewatch Fortress
- Danger
- Loot
- x2.2
- Commanders
- Commodore Brack · High Warden Solane
Opens after 4:00 on FROSTMERE.
NORMAL
HP x1 · horde x1 · loot x1
The standard voyage
HARD
HP x1.5 · horde x1.3 · loot x1.25
Opens after a full 10:00 on Normal
NIGHTMARE
HP x2.2 · horde x1.8 · loot x1.5
Opens after a full 10:00 on Hard
The Tidewatch fields deckhands, quick cutters, gunners who fire from range and armoured bulwarks, then the commanders.
Leaderboard
The board only takes verified runs
Rank is decided by the furthest island, then the hardest difficulty, then time on your feet, then knockouts. The game server computes that score when it verifies and signs a run.
Every row is a Solana wallet that signed its own run start. Each season starts a fresh board.
Verified board
Opens when verified runs switch on
| # | Pirate | Island | Time | KOs | DBLN |
|---|---|---|---|---|---|
| Reading the board… | |||||
Economy
Revenue in, rewards out, every step public
$ONELEFT is the game's utility token, launching on pump.fun on Solana. There is no game contract: purchases are plain payments from your wallet to a public treasury wallet, and the server unlocks what you paid for after it reads the payment on-chain.
Money comes in from
- The premium season pass
- Limited skins in the shop
- The creator reward the token earns on pump.fun, forwarded by the team
Pass and skins are priced in SOL (premium pass 0.04 SOL). Every payment carries a memo naming the item and the buyer, so anyone can audit the treasury on Solscan.
SOL that arrives
- 70% for buybacks of $ONELEFT that refill rewards
- 30% to development
$ONELEFT that arrives
- 50% to the pass rewards budget
- 20% burned
- 30% to development
The split is the team's published policy for the treasury wallet, not code: until the token launches it runs as practice (no funds move). The 5% invite share never touches the treasury; it goes from the buyer's wallet straight to the inviter in the same payment.
—
Doubloons in circulation
reading…
—
Passes sold this season
of 500 per season
—
SOL in the treasury
wallet published at launch
—
Solana slot
reading…
Four ways to come out ahead
Play
Verified runs pay Doubloons and season pass XP (30 tiers of 100 XP). The free track holds two skins; a premium pass adds three more and +20% XP. Pass rewards in $ONELEFT run as practice for now.
Collect skins
Every skin has a fixed supply of 500 to 1,000 copies. Buy them for SOL or Doubloons, or earn the pass skins with season XP.
Invite
Pass your invite link around. When someone you brought buys a pass or a skin, 5% of the price goes from their wallet straight to yours in the same payment.
Crew up
Co-op pools all pickups, adds up to +105% for a full crew of eight and gives 20% more pass XP. Today that runs as local practice; online rooms come later.
Season 1: First Tide skins
Stormcoat Marlo
Pass · 600 XP
Ashen Blade Kestrel
0.02 SOL · 800 max
Squall Chart Isla
0.02 SOL · 800 max
Crow's Nest Pip
Pass · 1500 XP
Copper Ladle Bastian
0.03 SOL · 1000 max
Lantern Kit Nook
Pass · 1200 XP · premium
Inkwell Vesper
0.025 SOL · 700 max
Boilerplate Rivet
Pass · 2400 XP · premium
Midnight Bow Hollis
0.04 SOL · 500 max
Gilded Marlo
0.04 SOL · 500 max
Tideworn Kestrel
Pass · 3000 XP · premium
First Tide Isla
0.01 SOL · 1000 max
$ONELEFT serves as the utility token of a game and Doubloons are an in-game currency. Nothing on this page promises profit or is financial advice; reward amounts depend on revenue and on the published limits.
Token
$ONELEFT and where its rewards come from
The token launches on pump.fun: 1,000,000,000 supply, 6 decimals. Its mint address appears here, in the header and on the token page at the same moment, from one line of the site's config.
Pass rewards follow a published curve: up to 54 $ONELEFT per completed premium pass, at most 2,000 in total and 100 per wallet each UTC day. Today they run as practice: the screens show what you would earn, and no funds move.
Season budget
The $ONELEFT set aside for each season is published once the token exists, with a link to the wallet that holds it. Until then this space stays empty on purpose.
Season pass
500 premium passes per season, 0.04 SOL each, paid from your wallet to the public treasury. Holding one adds 20% to the XP your verified runs earn that season.
Solana
Doubloons from run to wallet
- 1
Connect
Any Solana wallet the browser has (Phantom, Solflare, Backpack and others) shows up in the connect dialog.
- 2
Set sail
You sign one free message naming the run; the game server hands it a sealed ticket stamped with its own start time.
- 3
Survive
At the end the server checks your result against its clock and the loot limits, then signs a receipt with its run key.
- 4
Bank
The receipt books your Doubloons and pass XP on your record at once. Spend them on recruits or skins, or anchor the receipt on-chain.
Solana
Fast, cheap and where pump.fun lives. Playing costs nothing: run starts and record changes are free signatures. Only purchases and the optional memo are transactions, with a network fee far below a cent.
Mainnet-beta · explorer solscan.io
What touches the chain
- Purchases: a SOL (or $ONELEFT) transfer from your wallet to the public treasury, plus a memo naming the item.
- Invites: 5% of a purchase sent straight to the inviter in the same transaction.
- Receipts (optional): the hash of a signed run written with the SPL Memo program.
No custom program. Memo program MemoSq4gqABAXKb96qnH8TysNcWxMyWCqXgDLGmfcHr
Questions
Before you set sail
What is Oneleft Games?
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Oneleft Games is a pirate survival roguelite you play in the browser. You pick one of nine pirates, your technique attacks by itself, and you steer through ten minutes of Tidewatch hordes while choosing upgrades. Runs you finish with a Solana wallet connected are verified by the game server and booked on your record.
How does Oneleft Games work?
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Each verified run starts with a ticket from the game server that carries the server's start time. Once the run is over, the server compares what you report with its own clock and with the most loot a run of that length can hold, then signs a receipt with its run key and books your Doubloons and pass XP on your record. Anyone can check that signature, and you can write the receipt's hash on Solana with a memo if you like.
What are Doubloons?
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Doubloons (DBLN) are the in-game currency. You collect them during runs and spend them on crew members and skins. Only a verified, server-signed run adds them to your record; they are a game balance, not a token, and carry no promise of value.
How do I buy $ONELEFT?
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$ONELEFT launches on pump.fun on Solana. The token address is published on this site at launch, together with the pump.fun and chart links; until then the copy button stays off. Check the address here before you trade anything that uses the name.
Which network is Oneleft Games on?
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Solana mainnet. Any Solana wallet in your browser (Phantom, Solflare, Backpack and others) appears in the connect dialog. Playing and recording runs only takes free signatures; purchases are ordinary SOL payments with a tiny network fee.
Do I need a wallet to play?
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No. Every island, every crew member you unlock and practice co-op run in the browser without one. A wallet is only needed to verify runs and keep Doubloons on your record, buy the season pass or a skin, or recruit with recorded Doubloons.
Is co-op online yet?
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Not yet. Co-op rooms today are local practice: you get a room code and up to seven computer-controlled crewmates who fight, collect into the shared pool, go down and revive you. Online rooms for up to eight players need a real-time server and come later. Practice co-op runs are not verified.